There has been a lot of excitement recently surrounding Virtual Reality so I was very pleased to find out Spinning Clock had multiple VR sets with games waiting to be played – I just had to try them out for myself!
What was really appealing to me was the ability to experience the games in any way I wanted to. And by not being detached from the experience allowed me to immerse myself into those gaming worlds.
Since I didn’t feel detached from the visuals my mind was able to believe what I was seeing and experience the game in a whole different way to standard gaming. This was definitely the case when I tried VR the second time in the CMC Playground in Sheffield. There was a part in the game where I was lifted into the sky and although I knew I was still standing on the concrete floor I felt slight vertigo. If the game wasn’t in VR form I don’t believe I would have had the same experience.
VR is opening up a new world of gaming experience and I look forward to trying out more.
But VR can be used for more than just games.
Take a look at what the Tilt Brush can do…
And how about the cinematic capabilities?
“major VR studios have announced investments from Hollywood studios that seem indicative of the cinematic experiences to come”
Lalwani, Mona. Engadget UK.
So we can expect VR films in the near future; however, questions are being raised about the effect on storytelling. Film-makers will be selling an experience rather than a story but will this be a good idea?
Director Johan Knattrup Jensen believes that VR will allow audiences to find stories themselves – making a game out of the film viewing experience.
Only time will tell and it sounds like we won’t have to wait too long to find out as VR films are already emerging…